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Jupiter's Ruth2 and Roth2 Wiki: Home

Welcome to my wiki about the Ruth2 and Roth2 families of mesh bodies made in and for OpenSimulator grids!

By and by, I’ll add explanations and guides to this wiki which may make understanding and using these bodies eaiser for those interested in them. This also means that, like most wikis actually, this wiki is a work in progress.

About the bodies

Background

  • Why Ruth 2.0 and Roth 2.0 were created, and why they were named Ruth 2.0 and Roth 2.0

The bodies in OpenSim

  • The Ruth2 family
  • The Roth2 family

Bakes-on-Mesh (BoM) and Ruth2/Roth2

  • Bakes-on-Mesh
  • BoM support by body
  • What to do if alpha masks stop working on Ruth2 v4 and Roth2 v2
  • Ruth2 v4 and Roth2 v2 without BoM, but looking the same as with BoM

Sales boxes

Where to obtain the bodies

Ruth 2.0/Ruth2, Roth 2.0/Roth2, RuthToo, RothToo

The official sim for the Ruth2 and Roth2 families is RuthAndRoth in OSgrid (hop://hg.osgrid.org:80/RuthAndRoth/). It offers the most recent bodies, the BoM-enabled Ruth2 v4 and Roth2 v2 with all official and many third-party extras to get started right away. When updates occur, it is here where they are released first.

Also, the latest pre-BoM versions can be obtained here, too, Ruth2 v3 (still as Ruth 2.0 RC#3) including the Extras box and Roth2 v1 (still as Roth 2.0 RC#1). A number of accessory boxes for Ruth 2.0 are available along with them.

Sean Heavy always offers his entire RuthToo and RothToo product lines here, along with other places in OSgrid and Groovyverse. Little-known fact: The more recent complete avatar boxes contain new versions of the bodies themselves with BoM support.

A rather obscure body which can be obtained on this sim is Duck Girl’s Ruth RC#3 Slim BoM, a fork of Ruth 2.0 RC#3.

LuvMyBod, Diana

Hyacinth Jean offers her bodies LuvMyBod and Diana exclusively on the Groovyverse Welcome sim (hop://groovyverse.com:8002/Welcome/).

Common misconceptions

The bodies are named "Ruth" and "Roth", and the "2.0" or "2" is the version number.

This may apply to many other bodies, but here it's wrong.

"Ruth" is not a mesh body. "Ruth" is the official name of the old Second Life default avatar. Brown mullet, lavender T-shirt, red leggings, barefoot, ugly as sin by today's standards.

"Roth" is not a mesh body either. "Roth" is the unofficial nickname of that self-same default avatar after the sex switch in the shape has been changed from female to male.

"Ruth 2.0" and "Roth 2.0" are actually the old names. With no version numbers. The "2.0" is part of the name and not a version number.

Had Ruth 2.0 ever been declared a stable release before its renaming, it would technically have been "Ruth 2.0 1.0" with "Ruth 2.0" being the name and "1.0" being the version number.

So Ruth 2.0 RC#3 is not Ruth in the version 2.0 release candidate 3, it's Ruth 2.0 in the version release candidate 3.

But 0.8.2.1 is a version number for Ruth2 v4 and Roth2 v2.

Wrong. The "0.8.2.1" refers to the earliest OpenSim version which fully supports these two variants of Ruth2 v4 and Roth2 v2. The others are scripted and therefore only fully supported from OpenSim 0.9.1.1 on.

The version number is still v4 for Ruth2 and v2 for Roth2.

Ruth2 v4 is Ruth 2.0 RC#3 with BoM, and Roth2 v2 is Roth 2.0 RC#1 with BoM. The meshes are identical.

Wrong, unfortunately. The shapes of the meshes are a lot different, and they're weighted greatly differently.

For example, both bodies have thicker thighs than their predecessors. Ruth2 v4 has a somewhat slimmer waist and a smaller butt than Ruth 2.0 RC#3. Also, the weighting suggests muscles under the skin more now, so the bodies may clip through clothes made for their predecessors when moving.

Ruth 2.0 RC#3 is more advanced than Roth 2.0 RC#1 because it has a higher version number.

Wrong. Ruth 2.0 was the test balloon. It came out long before Roth 2.0, probably as early as 2017. There was a test release and a first release candidate, RC#1. RC#1 wasn't good yet, so RC#2 followed in February 2018 and field-tested.

In the meantime, Roth 2.0 was in the making already, but not released yet. Still, what needed to be fixed on Ruth 2.0 was fixed on Roth 2.0 as well. As Roth 2.0 wasn't out yet, it didn't have release candidate numbers.

It wasn't before RC#3 that both bodies were considered mature enough to also release Roth 2.0. So in December 2018, Ruth 2.0 RC#3 came out, and Roth 2.0 RC#1 came out the very same day.

Alpha masks are outdated because they were rendered obsolete the invention of the alpha HUD for mesh bodies.

The old "newer = always better" fairytale. But wrong.

The alpha HUD is a filthy hack to make alpha'ing mesh bodies possible because alpha masks didn't work on them, but they had do be alpha'd somehow. Actually, chopping mesh bodies into tiny little chunks requires more resources to rig them all into place. Thus, mesh bodies with an alpha HUD slow your viewer down more, especially at parties.

Bakes-on-Mesh gave mesh bodies support for alpha masks. Thus, fine-grained alpha HUDs are no longer necessary. So it's the alpha HUD that was rendered obsolete by Bakes-on-Mesh.

Non-sense, BoM mesh bodies don't support alpha masks!

Wrong. Just because your Athena 6 or Adonis 4 doesn't, doesn't mean no mesh body does. Athena 6 and Adonis 4 were rushed out in summer 2020, and so their BoM support is not only very basic, but rather botched.

Just edit your Athena 6 or Adonis 4 while you're wearing it. Go to the Textures tab. Change the alpha mode to "Alpha Masking" and the masking offset to 128. Then put on an alpha mask. You won't believe your eyes.

I've seen bodies named Ruth or Roth in the Second Life Marketplace. These bodies were copybotted from Second Life!

Wrong. These bodies were actually made for OpenSim.

If something with "Ruth" or "Roth" on it is offered by RuthAndRoth, it's not only legal, but it's official. Behind RuthAndRoth are the same people who brought Ruth2 and Roth2 into OpenSim first.

If it's offered by Sean Heavy, it's legal, too. Sean Heavy offers his Ruth 2.0 and Roth 2.0 in both OpenSim and Second Life.

Guides

Tweaks beyond the box contents

  • Shape tweaks that make Ruth2 and Roth2 look better
  • Third-party body parts

Clothes and accessories

If you already have a legal mesh body, you can go even further and outfit your avatar with legal clothes and accessories. Since they tend to be hard to find, this may be helpful:

The Ruth2 v4 and Roth2 v2 HUDs

  • A guide to the Ruth2 v4 and Roth2 v2 HUDs
  • Modifying the HUDs