Channel Apps
What makes virtual worlds successful?

jupiter_rowland@hub.netzgemeinde.eu
Why some virtual worlds succeeded and survived for many years while more recent ones failed miserably
Artikel ansehen
Why descriptions for images from virtual worlds have to be so long and extensive

jupiter_rowland@hub.netzgemeinde.eu
Whenever I describe a picture from a virtual world, the description grows far beyond everyone's wildest imaginations in size; here's why
Artikel ansehen
How to configure landing points in Second Life and OpenSim

jupiter_rowland@hub.netzgemeinde.eu
An explanation for the landing point controls and how to make landing points act the way you want them to
Artikel ansehen
When accessibility + informativity + many details = absurdly long alt-texts

jupiter_rowland@hub.netzgemeinde.eu
And when "clear and concise" and "informative" are more than just mutually exclusive in alt-text
Artikel ansehen