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Fediverse meets Metaverse...
Wed, 16 Nov 2022 23:44:18 +0100
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Jupiter Rowland
jupiter_rowland@hub.netzgemeinde.eu
It's amazing to see more and more #
OpenSim
users find their way into the #
Fediverse
. I mean, it's only logical, the Fediverse is almost something like a 2-D #
Hypergrid
.
#
OpenSimulator
OpenSim
Fediverse
Related
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Thu, 17 Nov 2022 07:42:23 +0100
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Tetris Life
tetrislife@zotum.net
It is interesting to say 'users' instead of 'players'. Is there enough of a difference from a #
MMORPG
that a simulator can be considered more than a game?
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Thu, 17 Nov 2022 10:29:30 +0100
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Jupiter Rowland
jupiter_rowland@hub.netzgemeinde.eu
Yes, there is. Lots of users of both #
SecondLife
and #
OpenSim
firmly deny that either is a game.
The main reason is that there is no goal. There's nothing defined to achieve. No mission to accomplish. No final boss to fight. You can't play through Second Life or OpenSim. This also means you don't have to. You can basically do whatever you want.
This also means there are no pre-defined quests that are firmly part of Second Life or OpenSim itself. If anything, there are quests created by sim owners on their own land. But these are considered mini-games, they're no integral part of the whole thing, and they don't come from the main devs, so they're unofficial and third-party. The only difference to a Greedy table is that they're bigger and maybe more immersive.
By the way, this, I guess, is something that irritates people who come to Second Life from WoW or Fortnite or so. They stand around at the landing-point, and they don't know what to do because they expect Second Life to railroad them onto their first quest. Instead, they have to find something to do themselves. And this something is never a quest or mission.
Besides, there are no stats or levels you could improve by playing. At the very most, you can improve the looks of your avatar or your home. But in Second Life, this mostly requires in-game money which is easier to obtain by buying with real money than by working in-world. And land rental almost always requires real money. In OpenSim, paid land rental always requires real money, it's much cheaper than in Second Life, you can even literally make your own land, and tricking out your avatar is pretty much always for free and possible right from the start if you know how.
Neither has you start as a lvl 1 newbie and work your way up to a lvl 80 pro.
Last but not least, could you imagine a game, an MMORPG maybe, in which just about all in-world content and most of the world itself is made by players rather than the devs? And I'm not talking about mods.
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