This is according to Pieter Koornhof and Nick Hall from Interactive Entertainment South Africa (IESA), who appeared before the Competition Commission as part of its Online Intermediation Platforms Market Inquiry earlier this week. Koornhof is the chief operating officer at 24-bit Games and Hall is the business development manager at Renderheads. Hall told the Competition Commission that the process of being FPB approved is incredibly frustrating for many developers.
With 99% of the market being outside of SA, and it being easier to publish, this is why they are publishing outside of SA. Once again, restrictive bureaucracy and costs constrain, rather than encourage, local innovation. Imagine Tesla having to try to flourish globally from within SA...
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South African game developers won’t publish in their own country — here’s why#
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gaming Interactive Entertainment South Africa recently met with the Competition Commission to discuss the state of South Africa’s video game industry and the challenges it currently faces.