BeamNG.Earth is a 1:1 scale streamed Earth for the BeamNG.drive game
BeamNG.Earth lets you drive anywhere on the planet at 1:1 scale, on real elevation and aerial or satellite imagery, with view distance out to a curved horizon. The world is filled in from real data: land-cover ground textures, 3D grass, regional trees with seasonal colours, buildings with local architectural styles, and roads with lane markings, sidewalks, signs, signals and street lights. It also includes bridges, sea and lakes deep enough to sink in, rivers, and airports with marked runways.
Drive anywhere: the physics ground follows the car at 100+ mph, the world origin moves with you (floating origin), and the world streams ahead of you; you never fall out of the world. Buildings, sidewalks, curbs and bridge decks are solid (lean collision meshes near the car keep the physics' collision rebuilds cheap).
The sun, moon and stars follow real local time, the weather is live (cloud, fog, wind gusts that push the car, rain and snow), and gravity is the true value for your latitude and altitude. Stock AI, traffic, police and parked cars run on the real road network with each country’s driving side and speed limits. A world map (M) lets you search addresses, teleport, set GPS routes, and use Autodrive to have the car drive the route itself. Saved places, a status bar showing street, town and country, in-game settings, offline play from cache, and in-game update notices round it out.
This is an open-source Python companion app that runs on your computer. It mods the BeamNG.Drive game (importantly applying this seamlessly and presenting the BeamNG.Earth option under Freeroam in the game. It works for Linux with an AppImage file, or with Windows using an EXE file.
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BeamNG.Earth is a 1:1 scale streamed Earth for the BeamNG.drive game
BeamNG.Earth lets you drive anywhere on the planet at 1:1 scale, on real elevation and aerial or satellite imagery, with view distance out to a curved horizon. The world is filled in from real data: land-cover ground textures, 3D grass, regional trees with seasonal colours, buildings with local architectural styles, and roads with lane markings,...
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