The idea is pretty straightforward; the end of the finger is attached to a cable, which is pulled from inside a sprung-loaded spool: the kind used for hanging ID cards on. The spool body can rotate, but a peg protruding from it engages with the arm of a co-located servo motor. This produces a programmable stop position.
The real work is on the software side of things, as the games themselves need to be modified to play ball with the VR glove hardware. This has been achieved with a combination of a custom steam driver they call OpenGloves, and community developed per-game mods. A few titles are available to test right now, so this is definitely something some of us (that's not me!) could build in a weekend and get involved with.
Cost is estimated at about $60.
See
Low Cost Haptic VR Gloves Work With Hacked Steam Games#
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gaming [IraqiGeek aka Lucas VRTech] has made some significant progress with building force-feedback type haptic gloves for use with steam VR games. The idea is pretty straightforward; the end of the finge…